

Linden Labs did not actually enforce rules that declared these worlds as “bad.” Many people thought this ruined the PG theme of Blocksworld, and as it caused way too much unnecessary drama, many people stopped playing due to it. One of the things that started the decline of Blocksworld were the “Wars” that made-up governmental groups would declare on one another and would publish worlds depicting the other group getting beaten up with violence. The last of these kinds of contests were sadly held in 2017. Community Challenges would be released on weekly/monthly basis, which featured a contest to see who could build the best world based off of a theme, determined beforehand by the Linden Labs Employees. Decline of Blocksworldįrom 2013 until 2017-ish, Linden Labs continued to see Blocksworld grow not only as a game were you could build anything, but also as a social platform. In 2013, Blocksworld was purchased by Linden Labs, a development group that has since primarily focused on their controversial video game Second Life. Players could also purchase coins with real life currency and could also buy “Sets” that would contain special blocks you couldn’t get anywhere else. By putting blocks together and coloring them, players would be able to make a fun game with an array of coding tools. Players would use blocks, which they could buy with coins, a currency made by having people play your game or buy models that you built. Let’s look at what made Blocksworld spiral into darkness.īlocksworld was a creative game available on iOS devices, and later in its life, a version on Steam. What was once a creative, bustling game has been reduced to a wasteland. 3.2 1 World Per Day Limit/ 3 Models Per Day Limit.

2.4 Loss of Rights to MLP & Transformers.
